-- HARD

-- AI Detection speed
ai_SOMSpeedRelaxed = 0.05													
ai_SOMSpeedCombat = 0.01	
													
-- Alive time (deals with survival time when under fire)
ai_RODAliveTime = 0.75
ai_RODMoveInc = 0.5
ai_RODStanceInc = 0.5
ai_RODDirInc = 0.3
ai_RODAmbientFireInc = 1.5
ai_RODKillZoneInc = -1.0

-- AI fire reaction time (speed at which AI react to player by firing, try all on delta since AI too slow at times)
ai_RODReactionTime = 0.01
ai_RODReactionDistInc = 0.0
ai_RODReactionLeanInc = 0.01
ai_RODReactionDirInc = 0.1

-- Cover fire time modifier (cover fire time specified in weapon)
ai_RODCoverFireTimeMod = 3.0

-- ROD ranges - percents of attackRange AI property
ai_RODKillRangeMod = 0.3
ai_RODCombatRangeMod = 0.85

-- Ambient fire, enemies not in the quota cannot hit the player.
ai_AmbientFireUpdateInterval = 0.5
ai_AmbientFireQuota = 9										

-- Low health effect duration and health threshold
ai_RODLowHealthMercyTime = 1.0
g_playerLowHealthThreshold = 30

-- AI voice readability
ai_UseAlternativeReadability = 0

-- Player Health/Energy/Suit

--(This section deals with how fast the modes use up Energy)
g_suitCloakEnergyDrainAdjuster = 1
g_suitRecoilEnergyCost = 7												
g_suitSpeedEnergyConsumption = 65
g_suitSpeedMult = 1.3

g_suitArmorHealthValue = 100.0
g_playerSuitArmorModeHealthRegenTime = 15
g_playerSuitArmorModeHealthRegenTimeMoving = 25
g_playerSuitHealthRegenTime = 30
g_playerSuitHealthRegenTimeMoving = 35
g_playerSuitHealthRegenDelay = 2.5

g_playerSuitEnergyRechargeTimeArmor = 6
g_playerSuitEnergyRechargeTimeArmorMoving = 7
g_playerSuitEnergyRechargeTime = 8
g_playerSuitEnergyRechargeDelay = 1.0

g_playerHealthValue = 200.0

g_difficultyLevel = 3
v_driverControlledMountedGuns = 1
