<item name="Imager" class="Weapon" category="utility" priority="14">
	<params>
		<param name="giveable" 		value="1" />
		<param name="selectable" 	value="1" />
		<param name="droppable" value="0" />
		<param name="pose" 				value="claymore" />
		<param name="mass"				value="25" />
		<param name="two_hand"				value="1" />
		<param name="raiseable"		value="true" />
		<param name="raise_distance" value="0.85" />
	</params>
	
	
	<ammos>
		<ammo name="sniperbullet" extra="0" amount="5000" minAmmo="5"/>
	</ammos>
	
	
	
	<geometry>
		<firstperson name="objects/library/props/electronic_devices/misc/security_camera.cgf" angles="40,0,0" position="0,0.2,-0.05" scale="0.5,0.5,0.5" />	
		<thirdperson name="objects/library/props/electronic_devices/misc/security_camera.cgf" angles="0,0,0" position="0.2,0.2,0" scale="0.6,0.6,0.6" />	
		<!--
		<boneAttachments>
			<attachment target="firstperson" name="muzzle_flash_effect" bone="weapon_term" />
			<attachment target="firstperson" name="muzzle_flash_light" bone="weapon_term" />
			<attachment target="firstperson" name="muzzle_flash_smoke" bone="weapon_term" />
			<attachment target="firstperson" name="attachment_top" bone="attachment_top" />
			<attachment target="firstperson" name="attachment_side" bone="attachment_side" />
			<attachment target="firstperson" name="attachment_side_light" bone="attachment_side"/>
			<attachment target="firstperson" name="attachment_side_Laser" bone="attachment_side"/>
		</boneAttachments>
		-->
	</geometry>
	
	
	<actions>
		
		<action name="select">
			<animation target="firstperson" name="select_01" />
			<animation target="owner" name="select" />
			<sound target="thirdperson" name="sounds/weapons:c4:select" radius="2" />
		</action>
		<action name="deselect">
			<animation target="firstperson" name="deselect_01" />
			<animation target="owner" name="deselect" />
			<sound target="thirdperson" name="sounds/weapons:c4:deselect" radius="2" />
		</action>
		<action name="idle">
			<animation target="firstperson" name="idle_01" />
			<animation target="owner" name="idle" />
		</action>

		
		<action name="fire_cock">
			<animation target="firstperson" name="fire_bullets_%hand%_%suffix%01" />
			<animation target="owner" name="shoot" />
			<sound target="firstperson" name="sounds/weapons:socom:fire_silenced_fp" radius="2" static="1" />
			<sound target="thirdperson" name="sounds/weapons:socom:fire_silenced" radius="2" static="1" />
		</action>

		<action name="fire">
			<animation target="firstperson" name="fire_bullets_%hand%_%suffix%02" />
			<animation target="owner" name="shoot" />
			<sound target="firstperson" name="sounds/weapons:socom:fire_silenced_fp" radius="2" static="1" />
			<sound target="thirdperson" name="sounds/weapons:socom:fire_silenced" radius="2" static="1" />
		</action>
		
		
		
		
		
		
		<!--

		<action name="cock">
			<animation target="firstperson" name="cock_%hand%_01" />
		</action>
		

		<action name="melee">
			<animation target="firstperson" name="melee_01" />
			<animation target="owner" name="melee" />
			<sound target="thirdperson" name="sounds/weapons:melee:fire" radius="5" />
		</action>
		
		-->

		<action name="zoom_in">
			<animation target="firstperson" name="zoom_in_%suffix%01" speed="1.75" />
		</action>
		<action name="zoom_out">
			<animation target="firstperson" name="zoom_out_%suffix%01" speed="1.0" />
		</action>
		
	</actions>

	
	<firemodes>
	
	
		<firemode type="default">
			<spread>
				<param name="min" value="1.0" />
				<param name="max" value="3.0" />
				<param name="attack" value="0.95" />
				<param name="decay" value="0.7" />
				<param name="speed_m" value="1.5" />
			</spread>
		</firemode>
		
		
		
		<firemode name="Single" type="Melee">
			<fire>
				<param name="ammo_type" value="sniperbullet" />
				<param name="rate" value="0" />
				<param name="clip_size" value="-1" />
				<param name="bullet_chamber" value="1" />
				<param name="damage" value="0" />
				<param name="distance" value="1" />
				<param name="reload_time" value="3.5" />
				<param name="helper_tp" value="weapon_term" />
				<param name="nearmiss_signal" value="OnNearMiss" />
				<param name="secondary_damage" value="0" />
				<param name="ai_vs_player_damage" value="0"/>
				<param name="duration" value="0" />
			</fire>
			<actions>
				<param name="fire_cock" value="fire_cock" />
			</actions>				
		</firemode>
			
					
			
		
		<!--
		<firemode name="melee" type="Melee">
			<melee>
				<param name="helper" value="collision" />
				<param name="offset" value="0" />
				<param name="damage" value="0" />
				<param name="impulse" value="0" />
				<param name="delay" value="0.12" />
				<param name="duration" value="0" />
			</melee>
			<actions>
				<param name="attack" value="melee" />
			</actions>
		</firemode>
		-->
		
		
	</firemodes>
	
	
	
	<zoommodes>
	
		<zoommode name="ironsight" type="IronSight">
			<zoom>
				<param name="suffix" value="scope_" />
				<param name="blur_amount" value="0" />
				<param name="blur_mask" value="textures/weapons/binocular_blurmask.dds" />
				<param name="dof_mask" value="textures/weapons/binocular_blurmask.dds" />
				<param name="zoom_in_time" value="0.05" />
				<param name="zoom_out_time" value="0.125" />
				<param name="scope_mode" value="1" />
				<param name="scope_nearFov" value="6" />
				<param name="scope_offset" value="0.0005,0.16,-0.0085" />
				<param name="hbob_ratio" value="2.5" />
				<stages>
					<stage value="1.1" />
					
				</stages>
			</zoom>
			<zoomSway>
				<param name="maxX" value="0.012" />
				<param name="maxY" value="0.015" />
				<param name="stabilizeTime" value="1.5"/>
				<param name="minScale" value="0.2"/>
				<param name="strengthScale" value="0.75"/>
				<param name="strengthScaleTime" value="0.75"/>
				<param name="crouchScale" value="0.75"/>
				<param name="proneScale" value="0.5"/>
			</zoomSway>
			<spreadMod>
        <param name="max_mod" value="0.1"/>
        <param name="attack_mod" value="1.0"/>
        <param name="decay_mod" value="1.0"/>
        <param name="speed_m_mod" value="0.5" />
        <param name="min_mod" value="0.0001"/>
        <param name="rotation_m_mod" value="3.0"/>
        <param name="spread_crouch_m_mod" value="0.75"/>
        <param name="spread_prone_m_mod" value="0.5"/>
        <param name="spread_jump_m_mod" value="1.0"/>
      </spreadMod>
      
			<scope>
				<param name="scope" value="scope_sniper" />
				<param name="dark_in_time" value="0.15" />
				<param name="dark_out_time" value="0.15" />
			</scope>
		</zoommode>
	</zoommodes>
	
	
	
	
</item>
