-- BAUER

-- AI Detection speed
ai_SOMSpeedRelaxed = 0.05 	
ai_SOMSpeedCombat = 0.01

-- Alive time (deals with survival time when under fire)
ai_RODAliveTime = 0.1
ai_RODMoveInc = 0.15
ai_RODStanceInc = 0.15
ai_RODDirInc = 0.15
ai_RODAmbientFireInc = 0.15
ai_RODKillZoneInc = -0.5

-- AI fire reaction time (speed at which AI react to player by firing, try all on delta since AI too slow at times)
ai_RODReactionTime = 0.01
ai_RODReactionDistInc = 0.0
ai_RODReactionLeanInc = 0.01
ai_RODReactionDirInc = 0.1

-- Cover fire time modifier (cover fire time specified in weapon)
ai_RODCoverFireTimeMod = 5.0

-- ROD ranges - percents of attackRange AI property
ai_RODKillRangeMod = 0.4
ai_RODCombatRangeMod = 1.0

-- Ambient fire, enemies not in the quota cannot hit the player.
ai_AmbientFireUpdateInterval = 0.5
ai_AmbientFireQuota = 20											

-- Low health effect duration and health threshold
ai_RODLowHealthMercyTime = 1.0
g_playerLowHealthThreshold = 30

-- AI voice readability
ai_UseAlternativeReadability = 0

-- Player Health/Energy/Suit

--(This section deals with how fast the modes use up Energy)
g_suitCloakEnergyDrainAdjuster = 1
g_suitRecoilEnergyCost = 7															
g_suitSpeedEnergyConsumption = 65
g_suitSpeedMult = 1.3

g_suitArmorHealthValue = 100.0
g_playerSuitArmorModeHealthRegenTime = 25
g_playerSuitArmorModeHealthRegenTimeMoving = 40
g_playerSuitHealthRegenTime = 45
g_playerSuitHealthRegenTimeMoving = 50
g_playerSuitHealthRegenDelay = 2.5

g_playerSuitEnergyRechargeTimeArmor = 6
g_playerSuitEnergyRechargeTimeArmorMoving = 7
g_playerSuitEnergyRechargeTime = 8
g_playerSuitEnergyRechargeDelay = 1.0

g_playerHealthValue = 200.0

g_difficultyLevel = 4
v_driverControlledMountedGuns = 1
